Signup
Welcome to... Canonfire! World of GreyhawK
Features
Postcards from the Flanaess
Adventures
in Greyhawk
Cities of
Oerth
Deadly
Denizens
Jason Zavoda Presents
The Gord Novels
Greyhawk Wiki
Canonfire :: View topic - Victorian World of Greyhawk
Canonfire Forum Index -> Greyhawk- Heresy!
Victorian World of Greyhawk
Author Message
Novice

Joined: May 22, 2010
Posts: 2


Send private message
Sat May 22, 2010 11:07 am  
Victorian World of Greyhawk

Been thinking about getting into a Victorian setting recently, but I wonder if it might be an interesting change from Victorian England, Second Empire France and Czarist Russia to set something with steamtech in the WOG.

Say that it is 300 years in the future, and Greyhawk has developed gunpowder and steam, Magic still works and is still powerful, and is in fact partially responsible for some of the crazier "technology" like Land Leviathans, Mole Machines and Ether Flyers.

Some changes:

1. Most demihumans and other monsters have become somewhat more powerful magically, but have receded into their own quasi-plane, which is contacted like Faery in medieval to Victorian Earth. They are still there, but no longer common, and even the dumbest, like orcs, can use some minor magics.

2. I'd want the various nations to parallel Earth to some extent, and thus give the players a frame of reference, so, starting in North Western Flannaess:

Perrenland: Develops a culture like fictional Zenda. A friendly land with both some English and some Eastern European characteristics. Still lawful-good, and a bulwark against Iuz. Perrelnad's fleets patrol Lake Quag.

Wolf Nomads: Develop into something like the Tartars (not much of a change, really). The Khan's horsemen spend a lot of time fighting Iuz and fighting and occasionally trading with Perrenland.

Iuz: The old villain is still around, but his land has developed into a rather dark and repressive version of the German Empire, with a lot of Dracula's version of Transylvania thrown in. Lots of factories gouting smoke, crazily conceived armored war machines, and grim armies, and a vampire nobility that Iuz rules with an iron fist. A few nations have tried to trade with Iuz for its magic technology, but have almost universally been sorry that they did.

Furyondy: Maybe like the British or French Empires? Good guys, like Perrenland, but perhaps a bit too convinced that they should be minding everyone else's business.

Ket: Like the Ottoman Empire, but somewhat darker and not as decadent, with the Sultan ever ready to move his Spahis and Janissaries into more peaceful lands.

Other areas I've thought about:

The Great Kingdom: Now completely broken up into a set of Balkanized, independent city states. Even three hundred years later, rumors of great magical artifacts from the Greyhawk Wars bring treasure seekers here.

Hepmonaland: What would a Victorian adventure campaign be without an analog of Africa? Hepmonaland is the fabled dark continent to which various adventurers and empire builders of the Flannaess have gone in search of death, wonder and glory.

Scarlet Brotherhood: Now more like the Free Masons, they claim to have learned from their past and are now a benevolent society with branches in many nations, seeking the common good of man. But can they be trusted?

I'd be interested in any additions.

Thanks
Forum Moderator

Joined: Feb 26, 2004
Posts: 2592
From: Ullinois

Send private message
Sun May 30, 2010 12:07 am  

Hey this is a keen idea. As for classic 'pulp' modules of the 1e era, many of them could be ran in a Victorian-era GH with no change at all. Dwellers of the Forbidden City, Lost Shrine of Tamoachan, both jungle based ruins. Tomb of Horrors, no problem there. Forgotten Temple of Tharizdun, Lost Caverns of Tsojcanth, mountainous and more interesting if arrived at via steamtech. There are more to ponder...

Also, I think this era of a Greyhawk timeline is perfect for someone like Murlynd to appear in as well given his magic-tech. Normally he is associated with Wild West, but thats not far off in any case.
Novice

Joined: May 22, 2010
Posts: 2


Send private message
Wed Jun 09, 2010 4:08 am  

[quote="mortellan"]Hey this is a keen idea.[quote]

Thanks!

[quote="mortellan"]As for classic 'pulp' modules of the 1e era, many of them could be ran in a Victorian-era GH with no change at all. Dwellers of the Forbidden City, Lost Shrine of Tamoachan, both jungle based ruins. Tomb of Horrors, no problem there. Forgotten Temple of Tharizdun, Lost Caverns of Tsojcanth, mountainous and more interesting if arrived at via steamtech. There are more to ponder... [quote]

Very neat addition, and I really hadn't thought of those, but there really are a variety of ready-made "VWOG" modules already out there. Thanks again!
Apprentice Greytalker

Joined: Jan 01, 2005
Posts: 53
From: Sacramento, CA

Send private message
Sun Jul 04, 2010 10:46 pm  

You should check out Dragon Magazine 277. It's a Steampunk issue that has a snap shot of a futuristic Greyhawk. You could probably download a copy from Paizo.
Display posts from previous:   
   Canonfire Forum Index -> Greyhawk- Heresy! All times are GMT - 8 Hours
Page 1 of 1

Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Canonfire! is a production of the Thursday Group in assocation with GREYtalk and Canonfire! Enterprises

Contact the Webmaster.  Long Live Spidasa!


Greyhawk Gothic Font by Darlene Pekul is used under the Creative Commons License.

PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
Page Generation: 0.41 Seconds