I created this one long ago in a brazilian forum and its terms were mostly in english, so here it is. I must note, however, that this beast is an opponent I will never use against my group due its insane ability in destroying magic itens (I already have a tight rein about this in my campaign). The corrupted template is from Book of Vile Darkness and the rust dragon is depicted on the Draconomicon 3E.
Undeveloped, cheap, background: Incabulos' war steed (when riding a nightmare is not enough), a mercenary unit employed either by Maglubiyet or Gruumsh armies in Acheron, just a wandering monster
Full Attack (add +2 on dire charge): Bite +47 (4d8+15+18 vile + Rusting Ref DC 42), 2 claws +42 (4d6+7+18 vile ; Rend 8d6+22), 1 tail slap +42 (4d6+22+18 vile), 2 wings +42 (not in flight; 2d8+7+18 vile) or Crush (Ref DC 42 in all area PCs or be pinned, 4d8+22+18 vile each round thereafter, must maintain by grapple check) ; tail sweep is not used unless in unlikely circunstances.
Obs: Against opponents whose metallic gear was destroyed, consider Azinhavre makes power attack +17: Bite +30 (4d6+32+18 vile +rust), claws +25 (4d6+24+18 vile + rend 8d6+22), tail slap +25 (4d6+56+18 vile), wing +30 (2d8+36+18 vile)
Space/Reach: 20 ft/ 15 ft
Special Attacks:
- Disruptive attack (Su) (+18 vile damage per blow)
- Rend
- Enhanced power (+4 on ALL Save DCs attacks)
- Rusting Bite (Ref DC 42, armor corrode, may target weapon or object carried instead of hitting PC ; any metal item may be affected, except major artifacts)
- Breath Weapon (Reflex save DC 42 or up to DC 52 with heighten breath feat; 22d4 line of acid OR cone of reddish-brown liquid that corrodes any metal item in contact – only major artifacts are immune) ; heighten breath feat delays another breath use for 1 round for each +1 allocated to its DC, max +10. Note that evasion/improved evasion does not work against the cone of corrosion as there isn't a 1/2 damage effect.
- Spell like abilities (Wall of Iron 3/day, Acid fog 1/day, repel metal or stone 1/day), Frightful Presence (Will DC 34)
Special qualities:
- Blindsense 60ft, darkvision 120 ft, keen senses
- Fast Healing 10, SR 38, DR 20/ magic & 10/Chaotic
- Immunity to sleep, acid, paralysis,
- Rusting Scales: when hit by a metal weapon, it corrodes the item without save unless it's a +5 weapon or better, in this case it still needs to make Reflex save DC 42 or corrode anyway)
Saves: Fort +30 Ref +20 Will +22
Str 41 Dex 10 Con 31 Int 14 Wis 15 Cha 14
Skills: I won't bother with this.
Feats: Superior Initiative, Dire Charge, Improved Initiative, Quicken Breath , Power Attack, Snatch, Rend, Awaken Spell Resistance x4, Enlarge Breath, Heighten Breath
Tactics:
1st Round or surprise round:
Quickened, enlarged, heightened breath (90 ft Cone of corrosion Ref DC 52 negates; 1d4+15 rounds for another breath). This affects ALL items carried by the targets; from rings to swords, helmets to chain mail.
+ Flying Dire Charge on spellcaster or a character dependant on metallic items who will be hit with power attack as noted before. In either case, Azinhavre attacks with Bite + 2 Claws (+ rend) + 1 Tail slap (no wing attacks because of flight)
+ Frightful Presence (Will DC 34)
Obs I: Max dmg on spellcaster = 4d8+ 20d6+73+ 72 vile (average: 233, with 72 being vile) + Rust Ref DC 42
Obs II: Max dmg on formely metal-using targets = 4d8+ 20d6+158+ 72 vile (average: 318, with 72 being vile damage) + Rust Ref DC 42
Targets: Top priority will be monks, missile-oriented characters and spellcasters, for Azinhavre trust on his scales to destroy incoming attacks (no matter if a little damage is suffered on the first blow).
Other maneuvers:
- Acid Fog + Wall of Iron as concealment + delaying tactics (remember the fast healing 10) to isolate or delay enemies. _________________ Kneel before Rahu!
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